Magic Missile spell always finishes, the animation may not always play out, and most if not all the missiles may be resisted, or hit an already dead target but it always finishes
Best posts made by GamerSeuss
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RE: Potential Bugs
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RE: The Potential City Problem.
Guess it kind of depends on what you mean by Casuals.
Hardcore Roleplayers are just as serious as Hardcore PvPs and Dedicated Guilders, even if they are solo and want to roleplay multiple characters based on the given situation from day to day.
MMORPGs are both for community/guild/competitive play, AND for shared world solo play, and Guilds/Group-Raiders need to remember that just because our fun isn't your fun doesn't make us any less 'serious' gamers out there.
I take offense to being called a casual out of hand. I'm not an eSports Virtual Athlete by any means, BUT I am a Streamer and a gamer with over 42 years of gaming under my belt. I just always leaned more towards the solo aspects of the MMOs I played. Coordinating raids with big groups and major guilds might be for some people, but its not everyone's cup of tea, and not choosing that road doesn't make someone casual. I will admit, in the last few years, I've fallen to being more of a casual player in videogames, devoting most of my more serious gaming time to TTRPGs instead, but that's only because of a serious lack of any kind of MMORPG that I could truly sink my teeth into. Fractured has the makings of being one of the greatest MMORPGs I've seen in a long time, and more, it appeals to Serious gamers like Me, not just catering to the Guild/Raider types and PvPers like some games do, but it does make that style of play viable as well.
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RE: Cities, Permissions, Griefing
@Farlander Not necessarily, but I think we are wanting a situation where there are more people needing to use a refining station than there are refineries available for use. Instanced refineries would eliminate that element of the game, and then the time-cost of refining materials will become more of a non-thing, no longer a truly limiting factor in production efficiency.
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RE: New and confused
@Hawkshield
when it goes live, you'll have a link to download the client, and then just log in with your user name and password for the website to access the alphatest -
RE: The Potential City Problem.
That works for people who want to play PvP, but what about those players who don't want to be in a PvP environment? They get enough risk from Aggro mobs and don't need actual players to contend with as well. There are a lot of serious players out there who are seriously anti-PvP. I'm not anti-PvP, however, I am very much anti-Ganking and Spawn-Camping, and when you have a world that encourages that kind of PvP willy-nilly, it greatly lessens the game for a Huge portion of the player base. In general, PvPers are wildly outnumbers in games, so you would be catering to the smallest common denominator.
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RE: 100 or 120 build points for next server?
They may be waiting to give the fully 120 build point option until all possible talents and everything have been released, and the other 2 races have been introduced. Until then, 100 build points is sufficient to test the mechanics of the game.
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RE: Hi, looking to fill up void in my heart UO left in it 20 years ago. Is this a right game for me?
Steam will more than likely not get the game until full release, as was said, they are harsh on early releases as well as Alpha/Beta testing.
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RE: New Armors and weapons, how do you think will effect the gameplay and your build?
To be fair to D&D and Fractured and the like,
These limitations fit with a lot of the fantasy tropes of the times in books and other media. Heavy armor was great for turning a swordblade or blunting the force of a maul, but was shit vs the mysterious forces of Magic, and even detrimental in some cases (Electricity/Lightning magic, Heat Metal spells, Gravity Magic, etc...)
When you did see heavy metal armor effective in regards to all around defense, magic included, said armor was enchanted. In some cases, this was an added, short term enchantment to the armor or shield by a potion, oil or spell/ritual, but for truly defensive armor, able to turn aside any blade, and the fiercest dragon's fire, you looked to ancient armors that were crafted using old secret techniques, often by the races of Elves and Dwarves and that armor had grown in its power as it was used by mighty warriors in epic battles across the pages. You didn't just add an enchantment to make your armor invincible and be done with it, unless that was the entire subplot of a section of a story, you went out and found that ancient suit of armor, or your found that rarest of craftsman to smelt/smith/craft/build/enchant you a suit to fit your needs, OR you talked to a God-being who might provide something useful.
All in all, mobility and training trumps heavy armor in battle, and pretty much always has.
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RE: March Winter Alpha?
They never give dates until those dates are A. Definite, and B. within 2 weeks of the release.
This is done for a few reasons I'm sure...
1. is to prevent people from claiming they are not meeting expectations on announced dates, a serious breach of trust,
2. is to give them as much leeway as possible in the announced month to tackle any complications in the new coding that comes up while they are internally testing what they have before serving things out to us. They definitely don't want to give us an inferior product experience when a couple more days will generally alleviate that concern.
3. In general, when they do release, and they give us a specific month, there is always the chance that the release will end up pushed off into the next month, and that's excusable, and for that reason they generally schedule such releases of the Alpha test near the end of the month, not the beginning.As I said in a pervious thread about this, I wouldn't expect the release anytime until after the 20th, of course, it being the 10th now, push it back even further, probably the last week in the month, if not delayed again...and this is Alpha, delays happen, you should never expect hard and fast release schedules for either Alpha or Beta phases, the only hard and fast numbers that matter in this regard are the actual game release, and release dates for platform ports if any.
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RE: Hey, I come from LazyPeon!
Many streamers can give away free keys as part of the affiliate program once they reach a certain level.
In addition, usually, although not always, right after an official Alpha play phase, a week or so later, they Devs have a tendency to reopen the Alpha server for like a 3 to 5 day Open Playtest/Stress Test cycle allowing non key holders a chance to get just a taste of the actual game play, so you might expect it like the 2nd week in May
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RE: Whats in the future graphically.
Graphics can be a tricky thing.
In the first place, you generally expect newer games to have more cutting edged graphics
However, higher graphic demand means less machines can run the software.Also, from a purely cultural taste platform, look at games like RuneScape. RuneScape 1 came out in 2001, based on Ultima Online and had a very similar look and feel, and is still played today as RuneScape Classic. RuneScape 2 had some gameplay improvements, but still fairly similar graphics to RuneScape 1, and is played quite heavily today as Old School RuneScape, and then there's RuneScape 3, with a major graphics overhaul, some gameplay tweaks, and what have you, and it's got a fairly large following. Of the 3 games mentioned, however, Old School RuneScape is the most played, in my experience, of the group. The Gameplay and the Nostalgia Graphics combine to be an amazing draw of players, both old and new. I know I stream 25+ hrs a week of Old School RuneScape myself. I started with a Nostalgia Gaming show, but it quickly became a dedicated Old School RuneScape stream for the most part because of the fan-base around it. The only thing I do other than OSRS on my stream right now, is Fractured Testing, and a Tabletop RPG show called the RPG College. Even then, I often get people coming into my channel clamouring for OSRS content, even if I'm just grinding out skills.
The take-away: Graphics are great eye-candy, and they drive the tech industry with bigger and better graphic cards and such, BUT they are also a handicap, between Nostalgia drawing people in to certain graphic styles, and the benefit of being able to run a less powerful machine and still play and stream the game has a serious appeal in this now very Twitch-Heavy gaming environment.
Besides, I get great comments from my friends when I do Alpha Test for Fractured, when it comes to the detail and look-feel of the various Giant Spiders currently in the game. Also, some of the scenic views in further away places on the map, like the Vale are breathtaking. I don't expect much environment effect implementation during testing anyway, as it would detract from the gameplay testing.
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RE: March Winter Alpha?
@drfate786 I think you have a major misconception about what Alpha and Beta testing is about. Developers are the ones that go through and test the way you seem to think Alpha testers should be doing.
Alpha testers, followed by Betas are there to give a smaller than full release sample audience testing environment. A small, usually invited group of testers who play the game as if it were in full release, knowing it's an Alpha/Beta so they don't necessarily complain about what would be finished product issues, but rather, go through the mechanics over and over en masse in order to reproduce common bugs that the end users will thus not have to deal with, as well as ironing out mechanical interaction issues that a controlled tester might NEVER find because of their more controlled, systematic method of playing the game. Often bugs and exploits of said bugs are discovered because the 'player' did something not expected by the development team and thus triggered an unforeseen outcome that they might be able to use to their advantage, or conversely, might ruin their account and make them start over completely.
Also, as Logain said, QA testers aren't developers, they are paid in-house testers who are just sometimes given specific assigned tasks to go over for bugs, and the only real required skill isn't being an expert coder or even gamer, but rather the ability to write a detailed bug report. They are underpaid, and frankly, if these guys were to find an actual Exploit in-game, if they thought they could get away with it, just like any other player, they might keep it to themselves to exploit when the game goes live for their own benefit anyway.
The fact of the matter is, by running an open Alpha/Beta test cycle, the developers save money on paid testers, AND open themselves up to a much more rigorous testing process, as these 'un-paid' testers are going to run the game through a much harder workout than a 9-5er playing the game for a paycheck.
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RE: Item dropped from mobs
Trouble is, part of what they are after is realism. It makes no sense for a Wolf to drop a full made wolftooth necklace, for instance. Part of why everything is crafted by players is to get away from the more hokey MUD themed type thing where anything could have any kind of drop. That's not to say they may never have 'intelligent' mobs drop some crafted items, eventually, but I, for one, like the fact that we get to drive the item economy, and I don't want to see creatures dropping rare drops that people end up spawn camping so nobody else can get these items. That was the major issue many of us had with games like WoW and even EverQuest
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RE: New Layout
@Mirgannel12 said in New Layout:
aside from destroying the place, which i assume will be possible,...
They Devs have already said that Cities could be Raided/Sieged but that private parcels could not be attacked at all.
As to the 'appreciation' aspect of the Herbitage, there is always a 'Tip Jar' feature that equates to a lockbox with a slot at the top where coins could be added, but the box is anchored and locked so only the owner could remove the coins.
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RE: Item dropped from mobs
@Kralith said in Item dropped from mobs:
Did you guys missed, that some Mobs already drop usually crafted things, like the poison or healing stuff from goblins.
I think there will be drops from human like creatures, if they usually wear them.
So dropping their Bows and Staffs would also make sense, als long they will be kind of damaged, means, they are not that good to fight with anymore, but you can use them in crafts.I'm okay with these kinds of drops, but not dropping magic items or things the creature wouldn't be using is silly. A Troll goes at me with a huge Maul, then the Maul drops, I'm cool with that! Goblins dropping Goblin Armor suits and primative weapons and poisons is fine as well.
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RE: Founders Pack Home Blueprints questions.
The pack rewards are supposed to be exclusives for Kickstarter backers
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RE: shitty game
@Roccandil said in shitty game:
@insomnia said in shitty game:
But responses aren't a surprice. But what can you expect from people that are simps to the game.
There is a difference between challenging and poorly designed content. This is just poorly designed
I bet you people lack anything to do in your life, since you like this. I assume you also buy Fifa every yearYeah, I skimmed the responses to your topic, and what I mostly saw were self-satisfied white knights happy to have an excuse to bully someone, while ignoring the substance of what you were saying. (And I consider that sort of response a troll, since it seizes on the superficial in an attempt to distract from the real issue.)
You, on the other hand, tried the game, had a bad experience, got pissed, and needed to vent. I'm not going to fault you for that. For one thing, blaming the customer is a bad business practice, and for another, I think your fundamental complaint is accurate.
I've played Fractured since the first alpha test, and I'm increasingly unhappy with its direction. I wouldn't be surprised if it becomes like Wurm Online, with a small core of dedicated niche players, but not enough to truly populate the world.
And if the responses in this thread are any indication of the sort of player base Fractured would retain, it wouldn't be worth joining.
But is a Forum really the place to Vent a bunch of vitriol about a game?
Why not instead, make constructive criticism, give suggestions of how you would improve the game instead of exploding with a bunch of negativity, to the point that you even have the audacity to refer to your fellow gamers as 'retards' which is patently NOT OKAY!
I didn't really see any real points within his/her vitriolic word barrage. I saw some general complaints, many of which, when taken specifically as you could filter them into, were about elements of a game that are pretty much industry standard traits of most MMOs. (Losing all your stuff when dying, needing to grind to get ahead, etc...) and exactly NONE of what was said took into account that your not even playing a finished, or even close to finished game, but rather your experiencing the ALPHA TESTING PHASE of the game's development.
Frankly, as my sister, Stormbug said, the OP is more than likely a Troll, just getting off on people's responses that feeds his/her ego while refuting his claims. I see no 'White Knight' syndrome responses...mostly what I see is people saying "if it's not for you, go find another game", "what kind of games do you consider fun" and "what would you have done to make it better, where's the constructive criticism"
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RE: How is the game going?
@SilentMoebius Last I heard, they were anticipating a 2023 release, but possibly late 2022, new Roadmap is supposed to be in the works.
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RE: Thank you for this Alpha
Excellent starter feedback.
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First, remember that the game is not Guild-centric. Towns and Citizenship of towns is not meant to be solely by Guild Control. It's nice that a Guild can take control of several towns, but each town works as a separate entity in support of the overarching guild. IE: if your a citizen of Guild City A, you help build/support/improve Guild City A, not all Guild Cities.
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It may not have worked this Alpha, but in previous Alphas, you could set your Chests and other things in your personal house to usable by: Self, Friends, Party, Guild, or Everyone, or any combination there-of. This means that presumably, once this particular Alpha test runs through its paces, there may be more sharing available in future tests when they possibly bring those options back. For simplicity sake, however, in an Alpha, sometimes options are turned off to set the focus towards what is being tested.
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The game is actually set to be both a Solo and a Group game, however, the particular Alpha Test phase you joined in on is one testing many of the Group Dynamic elements of the game as opposed to the more Solo focused elements.
Again, have fun playing, and look forward to hearing more feedback of this kind, as it shows someone who actively participated in the Alpha, and thought before posting and gave constructive feedback.
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RE: Playtest
Best they can say so far is Summer 2021, but stretching things that could go til the end of Sept if we're pushing it.