I'm just going to take a guess here but typical group size in mmorpgs are usually 4-5 players. Not sure if they're thinking about implementing raids that combines multiple groups.

chrightt
@chrightt
Posts made by chrightt
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RE: What’s the max group size?
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RE: Long time no Poll [Housing Poll]
Kind of depends on housing restrictions, and really there is no way there are no restrictions even if not flat out stated. I mean come on, they won't let u build your house in the middle of the busiest town just for you to hog the spot and annoy players in a safe zone where they can't even tear it down. Well, if they allowed this then that would be one hell of a royal oversight.
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RE: everyone's thoughts on the game
so far mediocre. Ok-ish game overall, but should be fun/good for niche groups. Decently unique with novel ideas, not completely sure about execution yet.
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RE: Discuss how to get more people engaged
@Allie I think that is going too far ahead. One step at a time is more realistic. There is no reason to dump out high end armor when players quit left, right, center in the first hour of the game. I had some experience with pre-alpha so far and I think they'll need to fix a lot more things before some skill or talent calculator is made because of balancing issues etc. Heck, they aren't even ready with skills.
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RE: State Of The Game #2 – On 2018, Alpha 1 & Unity
must've felt good when you found out the Unity Fiasco was a big scare!
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RE: Crafted Items / Unidentified Items
@Jetah said in Crafted Items / Unidentified Items:
@chrightt
they'll have to have a small tier system of gear. otherwise what's the point of their pve raids. Tiers could exist, however, they don't have to be excessive in power. the difference between the rare and basic could be 15% (example). basic 0%, common 5%, uncommon 10%, rare 15%.without some type of gear progression they game will become stale, to an extent. Even Eve Online has better gear through PvE and research. Their PvE has a few tiers.
yeah, but its not from RNG luck or anything. If you have the mats you craft legendary, if you don't you stick to common. Kinda pointless, which is why so far the game doesn't look promising lol! I go with screw the waste of resource on making a signature. It is pointless in a full loot game. It might as well read "from the poor effing monsters on the roadside"
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RE: Crafted Items / Unidentified Items
@Jetah said in Crafted Items / Unidentified Items:
@MeninoDeOuro
every piece of clothing you buy has a manufacturer on it. our crafted stuff should have it too! (i can understand your point though)It is nice knowing <player> made it when you need a new one.
I remember this on Archeage cause some take pride in making a gear very powerful and selling it. I personally think Fractured's gear matters much much less as gear are crafted and lost and crafted again. Especially because there isn't an upgrade system in Fractured's gear. If they waste their time on something like "who made this", they might as well give me the option to overwrite the name when I loot the body. I mean come on, realistically I can scribble that name out and weave in my own right?