@Chivayva Registering before Jan 28 was to obtain free access to the Alpha Weekend, but you're still able to access if you purchase or you're the owner of any founder pack!
Best posts made by Arcahem
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RE: Alpha Weekend - Play For Free!
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Feature Spotlight - Towns and Tech
Hello adventurers!
It's time for a Feature Spotlight, this time we'll talk all about housing, towns and everything you can expect from player-made towns!
What feature are you more interested in?
Leave a reply and let us know! -
RE: The Council of Elysium is coming!
Hey friends!
Firstly, i want to thank you all for joining us on our livestream, it was a pleasure to meet you all!But let's get to some of your concerns:
@OlivePit said in The Council of Elysium is coming!:
Ok, so just hype and fluff, no content. Sigh.
The Council of Elysium is a community livestream, it isn't exactly meant to be a content livestream, packed with information and Q&A segments, but more of a moment to talk about what happened, showcase some community highlights we loved and generally have some light-hearted fun with the community.
Needless to say, informational/dev streams aren't necessarily off the radar and we'll work on bringing some of that beloved information to everyone.
@Vortech said in The Council of Elysium is coming!:
Wasn't what I expected either but nice to see things happening. I'm hopeful for more frequent streams, events, etc in the coming months.
We'll try to provide better context for the next Council of Elysium, we're still happy that you found some enjoyment.
Additionally, to all of you lovely individuals who provided questions, alas we didn't have a Q&A segment, we'll try to sneak some for the next time, although this isn't guaranteed.
Thank you all very much once again for joining us in our first community livestream and providing us with all of your feedback!
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Get ready for Closed Beta!
Adventurers of Elysium!
The Closed Beta is nigh.
Only one thing stands between you and the Closed Beta, the Glyph Migration that will start next week!More details on the Glyph Migration will be next week.
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Closed Beta Starts Soon!
Hello adventurers!
The Fractured Online Closed Beta is starting on Apr 6, 2022!
No better time than now to learn more about Fractured Online than with a in-depth video with the CEO of Dynamight Studios, Jacopo Pietro Gallelli!
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Tales from Elysium Winner!
Hello adventurers!
The Tales from Elysium contest has come to a close and our winner has been chosen!Did your favourite story win?
Come and find out! -
#FracturedOnlineCreations Winner!
Hello adventurers!
The winners of the #FracturedOnlineCreations have been chosen!
The 1st place of course will have their creation implemented into Fractured Online!
Aren't you curious to see which horse you can expect in the future?
Say no more!Click here to see all the winners!
Let us know in the comments which entry is your favourite!
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Fractured Online - Special Livestream!
Hello adventurers!
A very special livestream is just around the corner!
Join Knilpu, Arcahem and Jacopo Pietro Gallelli for an afternoon of reveals and lots more!
When: July 29, 2022 @ 5PM CEST / 8AM PST / 11AM EST
Where: gamigo’s Official TwitchBe sure to bring a cold drink and share the news with your friends, you will not want to miss this!
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Seasons - Patch Notes
Hello adventurers!
The Seasons update is finally here and there's a lot of information to unpack!
Pledge allegiance to a city!
Rank yourself among your peers!
Several bug fixes!
And lots more! -
Pre-Early Access Celebrations!
Hello adventurers!
It's time to get ready for Early Access!
From September 11 till September 12, watch your back, monsters are invading all over!
On September 12, the Fractured Online servers will go offline in preparation for Early Access's start and will be back up on September 15!But that's not all!
On September 15 the Guardians of Nature arrive to Fractured Online!
Learn more about Terra and the Wildfolk in our newest Feature Spotlight -
September 16 - Fixes and Improvements
Since the Steam Early Access launch yesterday we experienced issues with two external web services that are used by game servers, Due to load, these services malfunctioned, causing a variety of issues which are detailed as below.
We've been hard at work to make these services "scale" as they should and we've made significant progress - in one case we've likely solved them entirely.
Login/Lougout, Banks, Markets:
• Banks not opening or "eating" items.
• Logins failing and requiring multiple attempts to be successful.
• Logouts failing or requiring a long time.
• Markets being slow or malfunctioningWe won’t be sure until the patch is released and you all log back in, but we are very confident the scalability improvements we’ve made should be working, and all these issues should become a (bad) memory of launch day
Chat, Guilds, Parties and Harbor:
• Failure to create and invite people to guilds, parties, and groups of settlers
• The global chat not showing, and messages are not being sent.
• Failure to be registered as citizens of a city or be promoted /
demoted/kicked
• Failure to use harboursWe're also releasing various improvements to this service, but we're not equally confident they'll be sufficient. If not, we'll keep working on new solutions.
Other Fixes:
• Horses can now spawn on Terra.
• Tailors can now be used in starting areas of Terra.
• Made minor improvements to client framerate when in an overcrowded area.
• Wildfolk corpses are no longer displayed as Humans.
• The cooldown of Hunter's Mark now rests when killing a marked victim.
• Minor fixes to spell VFX. -
Bug Fixes - September 22, 2022
Hi everyone,
we have a new bugfix patch for you today! This post also includes the log for the hotfix patch released on Sunday, which was disclosed on Discord only.Terra Fixes
Below are all the bug fixes specifically related to the continent of Terra:
• Fixed a bug that would prevent the Arboreus version of the Carpenter and Food Stockpile to be built in full. Existing buildings may still be not completable. Please reach out to an admin who will delete them for you and help you rebuild them.
• All types of cooked meat can now be turned into dried meat sacks in the Packaging Station
• Fixed a bug that would sometimes cause Wildfolk to have the wrong weapon animation on login (“tabbing” to switch weapon was required to fix it).
• The spawn of monsters on Terra has been rebalanced.
Creatures with Challenge Rating >= 5 like the Komodo Dragon no longer spawn in the South-Western half of the world, while some others with CR 4 (e.g. Giant Bullfrog, Sproutling) are now rarer
• The respawn time of the Toxic Dartfrog is now correctly 10 minutes instead of 6 seconds
• Duplicate monster spawners in the volcanic area have been removed.
• Harbor travel costs on Terra are now correct.Other Fixes
Below you will find additional bug fixes:
• Fixed a bug that would “break” characters dying of hunger –they would see themselves called “Prometheus” (the default text in the UI) and have to relog to make the character work again.
• Disconnecting when dead because of “execute” or “suicide” no longer causes a character to log back into the game alive
• Several fixes to “friendly fire” have been implemented. The most important one is that it was ignoring the “aggressive” status of players hit. As an example, this allowed griefers to pick a Good alignment, become Aggressive and hurt other non-Aggressive Good players through AOE spells
• Character respect are not (really) functional. The respec time has been reset for all players, so you can respec immediately. All characters with invalid stats have been fixed.
• It is now possible to travel from Myr to Aerhen via harbor
• The fireplace has been added to start taverns on Aerhen
• The location column in the guild menu has been removed (it wasn’t working)
• The gold withdraw / deposit slider now uses 9 digits instead of 5.