Feature Spotlight #3 - The Knowledge System



  • Meh i feel that something is alredy done, they have alredy posted a screenshot of an in game tiger if i remember correct, wasnt an art work.. 🐯


  • TF#2 - MESSENGER

    @00 They most likely dont have animations yet.


  • TF#1 - WHISPERER

    not so sure it will really provide some sense of "I am becoming stronger/better at this". I feel like some sort of levelling system is necessary to feel accomplishment even if the difference between a new and an older player is just fine-tunning due to auto-balance(eso for example)


  • TF#4 - EMISSARY

    Yeah, it seems like it wont have the feel of the "becoming stronger/better" but I can't really say without playing it tbh. Knowledge Points being used to unlock skills and stuff may provide that same feeling ish? And they say you wont unlock them from grinding the same thing, but I feel like in the end there isn't much difference from grinding the same thing to grinding quest to quest or area to area. So its still going to be grinding either way. Well see, interesting post though.


  • TF#8 - GENERAL AMBASSADOR

    @luccheno Yeah but project gorgon got boring really fast.


  • TF#3 - ENVOY

    Really liking this system. Hyped!


  • DymStudios - CEO

    @vs21314 said in Feature Spotlight #3 - The Knowledge System:

    And they say you wont unlock them from grinding the same thing, but I feel like in the end there isn't much difference from grinding the same thing to grinding quest to quest or area to area. So its still going to be grinding either way.

    Well, that depends on your definition of grinding I guess. To us, repeating the same action at the same location (e.g. farming a mob camp for hours) to accomplish something (e.g. leveling up) is "grinding", and gets us bored quickly. Having to do several different actions at different location - including exploration, crafting, PvE, gathering - is not really a "grind" - and you can even unlock abilities while doing something related to a totally different objective 🙂


  • TF#9 - FIRST AMBASSADOR

    @dagimir True... but maybe it was due to the rest o the game? =P


  • TF#1 - WHISPERER

    Nice, can't wait for this.


  • TF#2 - MESSENGER

    I think a Fractured wiki is going to cut the experience. Of course its everyone intention of enjoying the game or not, but just when someone realizes how to get a skill, then everyone else would just replicate this. It's interesting anyway, looking forward on how this develops.


  • TF#10 - CONSUL

    @lango said in Feature Spotlight #3 - The Knowledge System:

    I think a Fractured wiki is going to cut the experience. Of course its everyone intention of enjoying the game or not, but just when someone realizes how to get a skill, then everyone else would just replicate this. It's interesting anyway, looking forward on how this develops.

    depends if the trigger is random or static. There could be static triggers that are still random, ie bosses could have a static trigger but random as to when you'll learn them. exploration triggers could exist a few. I'd like to believe they're a few triggers so that a wiki or video doesn't always give you the results of the skill.


  • TF#7 - AMBASSADOR

    @jetah I liked how SWG (pre JTL) addressed it with Sith/Jedi. Making part of it known, and part of it unknown helped keep the random factor available but also meant you could grind towards most of the end goal.


  • TF#10 - CONSUL

    @kostan

    I'd say make none of it known. program it so that it's different per account. The way i obtain a skill isn't going to be the same for you or anyone else.


  • TF#10 - CONSUL

    @jetah I think the procedurely generated world is important. You can make a wiki with what the steps are, but you only have an idea on wich planet you'll need to be. On that planet you need to keep exploring till you find what is told in the wiki. A wiki can't say "travel to map A, then go north till you'll see NPC ..., then go left and kill the striped wolfs there and skin them." The wiki will just say "skin striped wolf (no regular wolfs)" Good luck finding them.


  • TF#10 - CONSUL

    @benseine

    there could be some knowledge on asteroids, where the procedurally generated content is. the three worlds will be static, however.


  • TF#10 - CONSUL

    @benseine said in Feature Spotlight #3 - The Knowledge System:

    @jetah I think the procedurely generated world is important. You can make a wiki with what the steps are, but you only have an idea on wich planet you'll need to be. On that planet you need to keep exploring till you find what is told in the wiki. A wiki can't say "travel to map A, then go north till you'll see NPC ..., then go left and kill the striped wolfs there and skin them." The wiki will just say "skin striped wolf (no regular wolfs)" Good luck finding them.

    This is what I hope for actually. You get knowledge from certain tasks, but those tasks could be in multiple places (like killing goblins; they might exist in multiple biomes and not static).


  • TF#7 - AMBASSADOR

    I'm all for procedural generation influencing the content pathing, makes for a more dynamic and "alive" feeling universe where it's not just static do this get that.


 

Copyright © 2018 Dynamight Studios Srl | Fractured